Even now, the wait times for Firestorm are inconsistent to say the least, and Oceanic players are having to organise their own meet-ups simply to get enough people in the same match.ĭICE had also promised that Firestorm's shonky loot system was being overhauled but, like many other aspects of the game, that has now been put on hold indefinitely while the studio works on "restoring quality to the core of the Battlefield experience." Many players have taken this as an indication that the team has cut its losses and given up on supporting the mode altogether. In May, reports from players in Australia and New Zealand suggested that the Oceanic servers were next to unplayable, and the lack of communication from anyone on the inside suggested that nothing was being done to fix it. Like that of the main multiplayer component, Firestorm launched in a far from perfect state, and hasn't improved enough to retain a sustainable playerbase since. "DICE is still tinkering with Battlefield 5's TTK to this day." The battle royale mode, promised by senior producer Lars Gustavsson during EA's E3 2018 press conference, eventually hit Battlefield 5 as a free update in March the following year, and though early reactions were positive, Firestorm has not seen a level of popularity that the core fanbase, DICE, and the mode's partner developer Criterion had expected or anticipated. A perfect stormĪll of which brings us to Firestorm. Compounded upon everything else that Battlefield 5 had slipped up on so far, however, it only reinforced the perception of a game marked by incompetence. In other games, this might have been written off as an awkward but forgivable faux pas. DICE quickly announced that it would be changing the character's name to avoid ill-suited associations with the real life war hero, but the damage had already been done. Unfortunately, it soon transpired that Wilhelm Franke was the name of a real resistance fighter from World War 2, who used his Dresden cigar store as a hideout for secret anti-fascist meetings in Germany before being arrested by the Gestapo in 1944.Įither DICE knew this, and was intentionally warping the legacy of Franke's reputation (the city of Dresden still honors him to this day), or the studio hadn't done its research. In June, a trailer debuted a new Elite character for the game called Wilhelm Franke, presented as a cold-blooded Nazi officer of theatrical villainy. Technical complications aren't the only area where Battlefield 5 has taken its eye off the ball, either. It is, of course, no secret that Battlefield games are often riddled with bugs at launch, but ironing out Battlefield 5's kinks continues to be an especially challenging endeavour for DICE, which – for whatever reason – has struggled to prevent the game's underlying quality-of-life issues from muddying the waters of their original roadmap. The developer eventually posted a statement on Reddit explaining the u-turn, admitting that it "didn’t get it right" the first time, and would be looking more closely at Battlefield's meta-data to exact changes that were more attuned to community feedback.ĭICE is still tinkering with the game's TTK to this day, but that early mishap was the first of many lessons that the studio would learn the hard way over the course of the next year. Right from the outset, Battlefield 5 ran into trouble during its first month of release, in which DICE repeatedly missed the mark on nailing the game's Time to Kill ratio (TTK) in multiplayer, both raising it and then walking back on that change within the same week.
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